Arcane archer 5e homebrew. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.

Arcane archer 5e homebrew They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders The Arcane Archer level 10 ability (one additional shot choice) is dropped. At 2nd level, the arcane archer gains access to several arcane imbuements and spells to further augment their ranged attacks. A subreddit for D&D 5e and One D&D homebrew. 286K subscribers in the UnearthedArcana community. I'd ditch his divine spells to have him cast arcane spells only. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. If there is just a single additional target you are looking at an extra 1d8+4d6+5 = 23. In Xanathar's guide, the Arcane Archer gets 2 options at lvl 3 and 1 more at lvl 7, lvl 10, lvl 15, and lvl 18 for a total of 6 options. The biggest problem with Arcane Archer is that the Shots aren't good enough to justify just how few of them you can use, which wouldn't be so bad except you only ever get two uses of Arcane Shot per from the level 3 arcane archer feature "arcane shot" "Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. None of this has any bearing on combat so they choice is entirely yours. Compounding this is the fact that 5e has an extremely limited selection of magical ranged weaponry. Piercing Arrow (Recharges after a Short or Long Rest ). Ranged Spell Attack: +8 to hit, range 150/600 ft. So I am taking a crack at making a few changes to their abilities and arcane shot options to make it feel a little more magical. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders Jan 4, 2025 · Instead, the problem is how many Arcane Shots an Arcane Archer gets to learn when they gain the subclass. At 7th level, Arcane Archers learn to carve sigils on bows, which allows them to cause all kinds of magical wonders and effects. The 11th level feature is meant to be a major offensive advantage (as all classes have a serious power spike at level 11), whereas this just gives a skill and saving throw proficiency. The number of shot options you know increases at 5/11/17/20 instead of 7/10/15/18 Ever ready shot recovers 2 uses instead of one. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders I'm a fairly new DM running homebrew game for my friends and the party is currently at Level 4. Arcane Archer is already a more "bookish" class than a lot of fighters, and getting to change your damage type based on what you're going to be up against just FITS. Mar 15, 2021 · The reason why the Arcane Archer should fewer uses than the Battlemaster is that the Archer's abilities are relatively more powerful. Mixing an obvious 1/3 caster with 1/2 of another type is hard, and probably why EK can no longer be made out of sorcerer/paladins. For starters, your homebrew class never explicitly mentions the ranger losing his divine spells, but still gaining the arcane spells. " and from the level 7 arcane archer feature "magic arrow" "Whenever you fire a nonmagical arrow from a shortbow or longbow, you can About the Arcane Archer changes: I did make the arcane shots share resources with the empowered shots, once you learn arcane shots they are simply added to your list of empowered shots you can make. Jul 22, 2021 · The Arcane Archer shots are on average more powerful than Battlemaster Maneuvers, but Battlemaster has a lot more up-sides compared Arcane Archer. They gain two Arcane Shots, learning an additional one at levels 7, 10, 15, and 18. At 3rd level, Arcane Archers learn to carve sigils on arrows, which are basically arcane shots. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. Arcane Archers are now closely tied with woodcarving's tools. Edit: that's my only real beef with the subclass. Below is a revised version of the Arcane Archer Archetype to improve the arcane shots. Also, why take the arcane out of your arcane archer? Some sort of ranger-to-arcane spell list conversion might have worked better than flat out dropping and mixing two not-so-compatible casting types into one. I assumed it was implied the Arcane Archer uses arcane spells only, but because the text never specified this I'm making this suggestion now. So much so that I just chose battle master (I also ended up being glad I did, becuase my Int modifier was not great). The arcane shots damage increase at level 11 and 17 instead of level 18. I usually start giving the party magic items/unique weapons at level 3 when I DM, and our Fighter decided to go Arcane Archer at 3rd Level. The Lvl 7 feature is amazing though, probably my favourite subclass ability just for the imagery alone, but while that has mechanical benefit and power, a lotta people just wanna banish a mf Jan 3, 2023 · The Arcane Archer has some very fun options and abilities, but does not fully evoke the feeling of an archer infusing their arrows with magical might (at least more than twice per rest). These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and . I considered making my very first character in 5e (the archer from phandelver) into an Arcane Archer, but I agonized over which two arcane shots to choose. Honestly, though, I don't have much experience with Arcane Archers, so that's more of a conjecture on my part. Allowing multiple uses of Arcane Shot in one turn (It's probably not a good idea, but if a Battlemaster can blow all their superiority dice in one turn, the Arcane Archer should be able to do the same) Allowing the ability to change arcane shot options (Again, the Battlemaster gets to do it, why can't the Arcane Archer) Nov 10, 2023 · The arcane archer makes two attacks. Jun 19, 2021 · 3rd-level Arcane Archer feature, which replaces the Arcane Shot and Arcane Shot Options features. Fun and smart additions to… Arcane shot now has a number of uses equal to your proficiency bonus. Getting to blanket select a damage type for every individual attack is a BIT much, so locking it in per-rest seems reasonable. At 3rd level, you learn to unleash special magical effects with some of your shots. Jan 26, 2021 · The big difference is that the Kensei is much more about keeping up steady round-to-round pressure, while the Arcane Archer focuses on doing cool extra things a few times per rest. I don't have any experience with Arcane Archers and how they play, so I don't know what is a good item to give The idea behind this class was to give it features that resembled the fighter and ranger features that felt useful on an archer and create new bow and arrow based features to really let players live that archer fantasy. Only one option can be used per turn. Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot (Arcane Shot (5 options) 18th *Arcane Shot (6 options), Nov 21, 2023 · An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Learning a sigil also yields knowledge of one cantrip. wide and 30 ft. If you think Arcane Archer really needs something like hex consider hunter's mark which fits generally more thematically with the archer portion of the class but doesn't synergize as much with the spell casting and lacks the disadvantage portion on a chosen ability. Dec 18, 2024 · For Player Characters. Ranger level 11 - The Ranger gets ever-ready shot (Arcane Archer level 15 ability) and 4 shot options (instead of the 5 an Arcane Archer would have) Ranger level 15 - The Ranger gets improved shot (Arcane Archer level 18 ability) and 5 shot options (instead of the 6 an May 1, 2023 · Martial Archetype – Arcane Archer Arcane Archer Lore – Level 3. I'm aware that a lot of people don't feel this class needs to exist, well then, this class isn't for you. Among elves, Arcane Archers are some of their most elite warriors. This doesn't follow the existing precedent for ranger subclasses. Arcane Archer is on the slightly disappointing end, it’s pretty ok in practice but it just feels bad to only get to use your special class feature twice. In your version of the Arcane Archer, you only get one Arcane Shot Option at lvl 3 and another at lvl 10 and lvl 18 for a total of 3 options. long. Arcane Archer Features. 172 votes, 22 comments. This feature is purely based around flavor. When you gain this feature, you learn three Woven Arrow Options of your choice if you meet the prerequisite. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage. Battlemasters, on the other hand, start with three Maneuvers, and learn an additional two at levels 7, 10, and 15. 5 extra damage or 18. Imbued Weapon is meant to mirror abilities like the Monk's Ki-Empowered Strikes, the Moon Druid's Primal Strike, or the Arcane Archer's Magic Arrow. 8 if you assume a 60% fail chance. , all creatures within a line 1 ft. The Arcane Archer table shows how many spell slots you have to cast your spells. I honestly don't like the level 15 feature. I see what you're saying about the scaling of the Arcane Shots. Arcane Archers are some of their most elite warriors among the elves. To cast one of your arcane archer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You get the choice between gaining proficiency in either the Arcana or the Nature skill, and you can choose between learning prestidigitation or druidcraft. Preparing Spells. Consider Piercing Arrow. npells mzexrrii uggjs librps tcygu oohh zczzpz hbmkz ylx ugrqmil